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Justin Coury    

HomePage:http://justincoury.wix.com/jagstudios
238 S. Tower Dr. Apt. 105 | Beverly HillS, CA 90211
| Mobile: (203) 241-7756 | Email: justin_coury@yahoo.com

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OBJECTIVE: To obtain a challenging position leveraging my skills as a Game Designer, and 3D Artist focused on contributing to the overall

success of an organization.



SUMMARY: Highly motivated, responsible, organized and detail oriented employee.  I will go the “extra mile” to meet deadlines, focused on achieving and exceeding the goals of the organization.

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Game Art Skills


Artistry ~ Strong traditional art, character and environmental modeling
Technology – High computer proficiency skills
2D Art ~ Flash AS3 and PhotoShop
3D Art ~ 3DS MAX, MAYA and ZBrush
Game Engine ~ Cry Engine 3.0, Unreal Engine 3.0 and Source
Scripting – Design game-play and events using node-based or traditional scripting
Leadership Skills
Performance Delivery – Strong motivator of others, focused on results
Interpersonal  – Excellent communication skills both verbal and written
Creative – Excited and willing to learn, and explore new technologies
Bi-Lingual ~ English (Native)/ Japanese (Level 3)

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EXPERIENCE


Machinima,Los Angeles,CA      03/13-05/2013
Character Artist ~ Mass Effect Miniseries
~Create hi fidelity characters based on the Mass Effect effect Franchise.
~Softwares used(3DS MAX,ZBrush,PhotoShop)



Heavy Iron,Los Angeles,CA       03/13-04/2013
3D Artist ~ Product: Unannounced next gen title
~Reduced hi-res assets to low res. Re-UVed and created new textures for assets when required.
~Reduced particles and texture pages for optimization.
Exceeded weekly output for art asset goals.
~Softwares used(Maya,Photoshop,Infinity Engine)



RITUAL.TV, Seattle,WA       09/12-02/2013

3D Artist ~ Product: Las Vegas Installation
~Created environments, and props, for 3D animated installation based off concepts.
~Softwares used(3ds Max,Photoshop)



NovaLogic, Malibu, CA                        02/10– 06/2012
3D Artist ~ Product: DELTA FORCE ANGEL FALLS ~ Release date: TBA

Created high fidelity art assets using next gen pipeline technologies.
Contributions to this product have been as follows:
~ Introduced a host of work flow improvements for creating playable environment set pieces using a modular modeling system.
~ Researched and implemented cloth and rigid body simulations used for vertex animation
~Update outsourced/old artwork to be re-purposed for production.
~Created diverse range of assets (weapons,environments,vehicles) This includes Poly modeling,Uving,Texturing,Collision, as well setting up points of articulation, and occlusion volumes.
~Softwares used (3ds Max,Zbrush,Hammer Head,Nile,Super Oed2,Photoshop,Simcloth,Havok)


Celeris Inc., Agoura, CA                              05/10-11/2010
Technical Artist ~ Product: VIRTUAL POOL  ~ Release date: TBA
~ Troubleshoot any pipeline issues related to art asset implementation.
~ Integrate next-gen art asset creation tools.(Zbrush)
~Create and modified existing art assets to fit physics model.
~Softwares used (Maya,Zbrush,PhotoShop,Unamed Proprietary Engine)


Machinima/Grin, Hollywood, CA                 4/09-7/2009
Cinematics Scripter ~ Product: TERMINATOR SALVATION MACHINIMA
~ Cinematic scripter responsible for crafting complex events for cut-scenes for the
machinima miniseries.
~Other duties included set dressing the environments, as well as lighting.
~Worked closely with director when developing cinematics.
~Joined project late on request of lead scripter. Was able to acclimate myself to their tools and scripting language  very quickly and finish the project ahead of schedule.


CG Channel, Hollywood, CA                                                                                    2007-2009
Lead Writer
~ Responsible for writing software reviews, editorials and data base management at CG Channel
~ Develop and maintain relationships between investors and advertisers
~ Conduct interviews and collect potential content for web hub

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Education


New Fairfield High School, New Fairfield, CT. 
High School Diploma (2003)                              
Art Institute of Los Angeles, Santa Monica, CA
Bachelor of Science Degree, Game Design Art (2009)

© 2012 by JUSTIN COURY, JAG STUDIOS. All rights reserved

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