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IRON MAN:WALK IN THE PARK

Ironman: Walk in the Park was a short created as a proof of concept to create an animated show using real time graphics engines. For this project the team chose to use Cry Engine 3.0 due to it's powerful rendering engine and robust tools. My role was the technical artist for the ironman suit. I was responsible for retopology,UV,Rigging/Skinning, and creating the pipeline for animation integration into Cry 3.  

TERMINATOR SALVATION: THE MACHINIMA

My Job on this project was as a Cinematics Artist, I was tasked to build a scene,light it, script dialogue, cameras, and action. Every Artist had full responsibility for their scenes which were then handed to the editing department for final cut. Below is a preview for one of the six episodes. I chose this preview because the scene with the office bulding exploding was quite an undertaking but came out great.

LYTUS



LYTUS is a project developed by Game Wizards. My role on the project was Technical Artist. I was tasked with all the R&D for the LYTUS game. Integrating art assets into the engine as well as world building, level art,game scripting, lighting, and particles were worked on by myself. This project was pitted against two other games and LYTUS nabbed second place.

MODELING REEL 2010

Created by Justin Coury

This is a reel that comprises older work from 2009-2010.

Here you will find environments and characters, all made in 3DS MAX and ZBRUSH. All characters are their low poly in-game models.

© 2012 by JUSTIN COURY, JAG STUDIOS. All rights reserved

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